Post by Timothy on Aug 10, 2006 20:38:19 GMT -5
A Shadowed Reflection
Part 1: Basic Information
Domain Name Ashen Plains
Domain Number NE-005-D
Venue Mortals
Lead Venue Storyteller Timothy Howerton (US2003041461)
Storyteller Contact apmortalsvst@gmail.com
Games Hosted On TBA
Part 2: Styles of Play
Rate each of these categories, using the scale below:
Style of Play Description Rating
Action Combat and challenges 3
Character Development Personal dilemmas and choices 4
Darkness PC death or corruption 4
Drama Ceremony and grand story 3
Intrigue Politics and negotiation 3
Manners Social etiquette and peer pressure 3
Mystery Enigmas and investigation 5
Pace How fast do stories emerge, develop, and resolve? 3
Rating Description
1 Never present
2 Sometimes present
3 Often present
4 Usually present
5 Always present
Part 3: Description of Venue
"When I was a child, I talked like a child, I thought like a child, I reasoned like a child."
You remember the stories of our youth. The boogeyman. The witch who lived in the creepy house down the street. The thing in your closet that takes away children who don't eat their vegetables. We made up anything to scare each other. It was how we dealt with those uneasy feelings mom and dad never talked about, or even acknowledged that they felt. It was the way of a child in this dark world.
"When I became a man, I put childish ways behind me."
I've been a cop for ten years now. I long ago stopped believing in the monsters of the past. The stories that were so true back then are no more. Every night I walk the streets of my hometown. Everywhere I see the drugs, violence, prostitution, and corruption. Who has time for a boogeyman when you're chasing a cracked out ganger who weilds a gun like it's an errant fire hose? I've grown up since those days.
"Now we see but a poor reflection as in a mirror; then we shall see face to face. Now I know in part; then I shall know fully, even as I am fully known."
But then you look at the dark night, as the trash blows across the street. The sirens off in the distance...it's not my beat, so why bother? In my youth humanity was good and pure. It was the fault of the devil, or the monsters, or the things in the night that did the evil. Even as I walk past a cesspool of standing water from our last rainstorm, filled with blood and puke from the bums in the next alley, I can't help but think that the monsters of my youth are real. They are all around us, because we are those monsters.
Even so, I can't but think that maybe we had a little help.
(Quotes from I Corinthians 13:11-12, NIV)
Part 4: Storytelling Mechanics
Detail any of that apply to the venue:
Special venue emphasis:
This venue focuses as much on mundane horrors as supernatural. Not everything that goes on in the world of darkness is because an evil vampire is shifting his pawns, or a power mad mage is using his magic to suit his own purpose, regardless of humanity. That being said though, there are opportunities to find those supernatural influences under the surface for those who dig. Do you ever really know what motivated the latest atrocity? That is where the dark mystery element comes in.
Any characters made at the beginning of this venue need to have spent a good part of their childhood in the local area. They may have moved on to bigger and better things, but for some reason they are back again, or never left. Characters made after the beginning of this venue are not held to this restriction, but a good reason for being in town needs to be inserted in the backgrounds.
Backgrounds for all characters need to include some encounter with the supernatural, but in a way that can be explained away as "childhood fantasy" (even if the encounter was dark and traumatic) as time goes on. Also, characters should insert flexible holes in their backgrounds for the insertion of character ties/prelude information. Players should expect some semblance of a prelude to be run for each character.
Narrative solutions are highly encouraged, if all players involved can agree to it. Deaths can be narrative, but ALL players must be on board for this to happen.
Finally, you can expect that the domain's continuity is this venue's continuity. If something happens in the Mage Venue, the mortal effects of it will be felt in this venue. The same is true for all venues within the NWoD in this domain. Knowing that, a close eye will be kept on appropriate knowledge between the venues, as well as the use of characters in this venue to affect your rivals in other venues. Please play responsibly.
Proxy rules: The standard Camarilla rules for proxies apply.
Proxies will be considered enacted on the date received. Please send proxies 48 hours in advance in order for the ST staff to do the appropriate research/development to portray the character correctly. Exceptions to the 48 hour rule will be considered for emergency scenarios.
Travel risks:
It's the world of darkness. Think Murphy's Law and you should be fine.
Visiting characters guidelines:
A full character sheet with signature of the player's direct ST and numbers for any approvals should be available. (The ST signature can be replaced by an e-mail from the direct ST.) Prior coordination is recommended if you know you will be in area, so that theme and appropriateness of character can be discussed. Characters not fitting the theme and style of the venue may not be allowed to play. In any case, at the very least expect 10 minutes before game to go over character motives for arrival and other ST issues.
Experience award guidelines:
XP will be broken down in this fashion:
3 - Player showed up in character with minimum deviations from character (as determined by ST staff)
1 - Player showed up in appropriate costuming
1 - Magic Light Bulb; player displayed something that the character learned over the course of the night
1 - Above and beyond; player did something in the eyes of the ST staff that added to the game above and beyond the normal call of RP. (Will be given in rare instances).
XP from a single game will not exceed a total of 5.
Downtime actions will be worth 1-3 XP depending on the type of scene, detail of scene, and addition to the game. Downtime actions without an after action report will be limited to 1 XP, regardless of other considerations.
As per Camarilla addendum, no character may exceed 10xp per month, without the appropriate level of approval.
Storyteller Threat Level System
This Venue uses the Storyteller Threat Level System. It is a scale of 1-5 indicating the potential danger of a situation or course of action, 1 being "maybe if you roll all ones, you might get a bruise out of it" and 5 being "if the stars align and fate is actually on your side, you might recover in a few weeks." Though no situation is ever truly hopeless, this is designed to let a player know that their actions may result in their death or irreparable damage to the character(s) (mental or physical) involved. Players will be given the threat warning only once for any given encounter.
Final Thoughts
As this is a World of Darkness, you can expect some very mature themes to come out of these games. The ST will inform players when a potentially mature scene is about to take place. Be adults and resolve issues like this before they become real issues.
Part 1: Basic Information
Domain Name Ashen Plains
Domain Number NE-005-D
Venue Mortals
Lead Venue Storyteller Timothy Howerton (US2003041461)
Storyteller Contact apmortalsvst@gmail.com
Games Hosted On TBA
Part 2: Styles of Play
Rate each of these categories, using the scale below:
Style of Play Description Rating
Action Combat and challenges 3
Character Development Personal dilemmas and choices 4
Darkness PC death or corruption 4
Drama Ceremony and grand story 3
Intrigue Politics and negotiation 3
Manners Social etiquette and peer pressure 3
Mystery Enigmas and investigation 5
Pace How fast do stories emerge, develop, and resolve? 3
Rating Description
1 Never present
2 Sometimes present
3 Often present
4 Usually present
5 Always present
Part 3: Description of Venue
"When I was a child, I talked like a child, I thought like a child, I reasoned like a child."
You remember the stories of our youth. The boogeyman. The witch who lived in the creepy house down the street. The thing in your closet that takes away children who don't eat their vegetables. We made up anything to scare each other. It was how we dealt with those uneasy feelings mom and dad never talked about, or even acknowledged that they felt. It was the way of a child in this dark world.
"When I became a man, I put childish ways behind me."
I've been a cop for ten years now. I long ago stopped believing in the monsters of the past. The stories that were so true back then are no more. Every night I walk the streets of my hometown. Everywhere I see the drugs, violence, prostitution, and corruption. Who has time for a boogeyman when you're chasing a cracked out ganger who weilds a gun like it's an errant fire hose? I've grown up since those days.
"Now we see but a poor reflection as in a mirror; then we shall see face to face. Now I know in part; then I shall know fully, even as I am fully known."
But then you look at the dark night, as the trash blows across the street. The sirens off in the distance...it's not my beat, so why bother? In my youth humanity was good and pure. It was the fault of the devil, or the monsters, or the things in the night that did the evil. Even as I walk past a cesspool of standing water from our last rainstorm, filled with blood and puke from the bums in the next alley, I can't help but think that the monsters of my youth are real. They are all around us, because we are those monsters.
Even so, I can't but think that maybe we had a little help.
(Quotes from I Corinthians 13:11-12, NIV)
Part 4: Storytelling Mechanics
Detail any of that apply to the venue:
Special venue emphasis:
This venue focuses as much on mundane horrors as supernatural. Not everything that goes on in the world of darkness is because an evil vampire is shifting his pawns, or a power mad mage is using his magic to suit his own purpose, regardless of humanity. That being said though, there are opportunities to find those supernatural influences under the surface for those who dig. Do you ever really know what motivated the latest atrocity? That is where the dark mystery element comes in.
Any characters made at the beginning of this venue need to have spent a good part of their childhood in the local area. They may have moved on to bigger and better things, but for some reason they are back again, or never left. Characters made after the beginning of this venue are not held to this restriction, but a good reason for being in town needs to be inserted in the backgrounds.
Backgrounds for all characters need to include some encounter with the supernatural, but in a way that can be explained away as "childhood fantasy" (even if the encounter was dark and traumatic) as time goes on. Also, characters should insert flexible holes in their backgrounds for the insertion of character ties/prelude information. Players should expect some semblance of a prelude to be run for each character.
Narrative solutions are highly encouraged, if all players involved can agree to it. Deaths can be narrative, but ALL players must be on board for this to happen.
Finally, you can expect that the domain's continuity is this venue's continuity. If something happens in the Mage Venue, the mortal effects of it will be felt in this venue. The same is true for all venues within the NWoD in this domain. Knowing that, a close eye will be kept on appropriate knowledge between the venues, as well as the use of characters in this venue to affect your rivals in other venues. Please play responsibly.
Proxy rules: The standard Camarilla rules for proxies apply.
Proxies will be considered enacted on the date received. Please send proxies 48 hours in advance in order for the ST staff to do the appropriate research/development to portray the character correctly. Exceptions to the 48 hour rule will be considered for emergency scenarios.
Travel risks:
It's the world of darkness. Think Murphy's Law and you should be fine.
Visiting characters guidelines:
A full character sheet with signature of the player's direct ST and numbers for any approvals should be available. (The ST signature can be replaced by an e-mail from the direct ST.) Prior coordination is recommended if you know you will be in area, so that theme and appropriateness of character can be discussed. Characters not fitting the theme and style of the venue may not be allowed to play. In any case, at the very least expect 10 minutes before game to go over character motives for arrival and other ST issues.
Experience award guidelines:
XP will be broken down in this fashion:
3 - Player showed up in character with minimum deviations from character (as determined by ST staff)
1 - Player showed up in appropriate costuming
1 - Magic Light Bulb; player displayed something that the character learned over the course of the night
1 - Above and beyond; player did something in the eyes of the ST staff that added to the game above and beyond the normal call of RP. (Will be given in rare instances).
XP from a single game will not exceed a total of 5.
Downtime actions will be worth 1-3 XP depending on the type of scene, detail of scene, and addition to the game. Downtime actions without an after action report will be limited to 1 XP, regardless of other considerations.
As per Camarilla addendum, no character may exceed 10xp per month, without the appropriate level of approval.
Storyteller Threat Level System
This Venue uses the Storyteller Threat Level System. It is a scale of 1-5 indicating the potential danger of a situation or course of action, 1 being "maybe if you roll all ones, you might get a bruise out of it" and 5 being "if the stars align and fate is actually on your side, you might recover in a few weeks." Though no situation is ever truly hopeless, this is designed to let a player know that their actions may result in their death or irreparable damage to the character(s) (mental or physical) involved. Players will be given the threat warning only once for any given encounter.
Final Thoughts
As this is a World of Darkness, you can expect some very mature themes to come out of these games. The ST will inform players when a potentially mature scene is about to take place. Be adults and resolve issues like this before they become real issues.